Monday, June 12, 2017

Geis Chronicles: Geography - Continental Maps

These are maps I created using Inkarnate. They've got good stuff over there and you should check them out.

Geis has four major continents; Mologan, Lothgar, Anterre and Puentas. From the Mystdawn until Mystfall (a period of over 6,000 years), Puentas was hidden behind the Myst.

First up is Mologan, home of the Kol Draahl, the Sroloc Empire and the Seven Kingdoms. Divided into three distinct areas, the Grand Marshes define the western part of the continent, separated from the rest of Mologan by the mighty Cragwall mountains. The Cragwall are the highest mountains on Geis, even the vaunted skyships of the Rune Age are forced to use passes for they are too tall to be overflown and their faces are nothing more than sheer walls. The north and southern ends are covered in forests; to the south are more deciduous woodlands while the north are rain forests. The rest of the continent is divided in turn by the Garrol Peaks. While not as high as the Cragwall, they are formidable mountains in their own right. North of the Garrol is the area known since end of the Age of War as the Madlands. These lands are not devoid of life, but all life that lives there thrive on killing each other. It is a predatory land, filled with and created by manitou gone mad. The very land itself shifts and moves. Dead trees continue to grow if they can find prey ignorant enough to land within reach of their limbs. Fierce predators that resemble nightmare creatures of all sizes prowl the land and skies. South of the Garrol is the fertile plain known as the Seven Kingdoms. Home to every race on Geis, the Seven Kingdoms were united during the Age of Dreams. Each of the Seven Kingdoms is represented on the Court of Kings. When the Presiding High King leaves office (normally at their death), the Court selects a new one. The new High King denounces rulership of their own kingdom to serve all seven. This system of governance is unique on Geis.

Next is Lothgar, home of Dogol, Kailang, Bel-Aq, Beltizhan, Wyverzia, Deep Bay, Elbareth, Manessa and Halior, as well as the Forbidden Forest and Sairao Goldriver, the Wolfmage. From the frozen steppes of the Northern Wastes to the tip of Gelnwatch, Lothgar has served as the home of many heroes and adventures. Both the largest desert and the largest plain are found here.

Anterre is the home of the Empire and its unconquered neighbor, Jiorta. Theirs is a calamitous and bellicose history. Throughout the Age of Dreams, the Empire loomed as a danger to the free people of Lothgar and Mologan but none more so than the island nation of Jiorta. Due west of them stands a symbol of the Emperor's might; the rock bare peninsular that was once the kingdom of Karon. Karon hosted and financed the Phoenix, a centuries-old group dedicated to the eradication of the seemingly ageless Emperor Krol. Krol tired of their antics and eliminated the entire kingdom so that no living thing - not even plants - remained to defy him. The tactic worked; it was over a hundred years before the Phoenix rose again.

Finally there is Puentas. The most dangerous continent of them all. The land here was terraformed by the Dragon Kings to suit their needs. The massive Four Towers each with peaks that mark them all as the highest places on Geis stand silent vigil for the falling of the Myst. It was here that the Dragon Kings were isolated by the great Myst. It was here they planned and plotted for millennia. It was here they eradicated all humanity and forced the other races; Sroloc, Ancilene, Grenis, Malacore, Helgaur and Minotaur to serve them or suffer the same fate. Dragons here are found in more abundance than anywhere else on Geis; the great beasts that soar the skies, massive serpents that churn under the water and even legless wyrms that burrow through the very firmament itself. All have been bent to their will and theirs have been bent to the Great Dragon King who rules over all from the fiery heart of the Dragon Court.

Thursday, January 12, 2017

Geis Basics: Timeline - Dawn of the Rune Age

The Age of Dreams lasted 1175 years when the Kol Draahl began once again to rise. Kingdoms the world over denied the sightings coming from the Southern Kingdoms in Mologan. Surely, everyone knew the Kol Draahl had been destroyed. Under the command of the Centaur High Queen Galien, the seven kingdoms united under her rule held the Kol Draahl at bay for nearly ten years while the rest of the world denied the very existence of the enemy.

During this time, the sorcerer Nirovei working under Solomon Uncas at Bloodstone Manor used Rune magic to create the first Spellshooter. This new device allowed non-mages to use a wand, rod or staff primed with a certain spell. This invention inspired others, specifically the group who would eventually form the nomadic tribe of rune mages called the Boergani, to push the boundaries of what Runes could do. By the time the Southern Kingdom's fight with the returned Kol Draahl reached its zenith, there were skyships soaring across the skies on their vaunted Runengines.

A squad of soldiers press-ganged into the war on Mologan stole one such skyship. Among them was one talented Rune mage named Aklhan Lazarus, who fine tuned the ship and named it the WolfWind. Those who served aboard her were known as the Windwolves. On their own, AWOL from the army, they fought the Kol Draahl and earned a reputation as being fierce opponents to the evil threat. After several Arcs, High Queen Galien pardoned them for their desertion and even commended them for their actions in the war. Almost two years after the Windwolves struck out on their own, the crew had a few changes of personnel and survived the Maelstrom. They then discovered that one among them was a member of the Kol Draahl's most dreaded forces; the Myde Laethe. He had turned traitor against the Kol Draahl and though the crew didn't trust him initially, after the Kol Draahl overran the capitol, they took a chance on him and launched a daring plan that would change the face of Geis forever.

The Kol Draahl hadn't adapted to the new ways Runes were being used, so they were dependent upon naturally occurring fonts of pure magical energy; mana. Spending two full Arcs in preparation, they sought to destroy one of these fonts. To do so, they needed to cast a spell of such power that it would drain the font. They reformed the Arc back into the moon it had once been. The resulting energy thus unleashed destroyed not only the font itself, but the entire crew of the Wolfwind. (The ship itself was transformed, taking on a form of life and sentience all its own. The son of Aklhan became the new Captain.) The loss of the font set the Kol Draahl back for it was one of four they had. The Kol Draahl controlled the continent of Mologan at the dawn of the Rune Age but were unable to move further until they recovered from the daring action and sacrifice of the valiant Windwolves.

I plan on updating this blog more. The past four years or so have been very hectic in my personal life. For the five or six people who follow this blog, I apologize.