Tuesday, November 19, 2019

Geis Chronicles: Timeline - Rune Age

With the recreation of the moon, the Rune age had begun in earnest. The consolidation of the moon from the arc had an affect on magic itself. The Malacore and Grenis were no longer bestial looking. It became possible for a mage to perform multiple castings of a single spell in rapid succession. Runes themselves became more powerful, able to handle more energy than they had previously. The Manitou also grew in power as the reborn moon formed a focus for mana.

It also had unforeseen consequences. For millennia, the terror of the Dragon Kings had been lost to even myth. With the recreation of the moon, the great Myst that isolated Puentas from the rest of Geis faded. It took decades before the Dragon Kings once again ventured forth. Intrepid explorers were the first to come upon them, to their demise. The spread of the Dragon Kings was not to be as fast as it had been in the past. The people of Geis had become hardened by the war with the resurrected Kol Draahl at the end of the Age of Dreams. Even the Kol Draahl themselves fought against the draconian overlords. The people of Anterre, who had struggled for centuries under the oppression of Emperor Kroll were not ready to live again under that terrible yoke but the full force of that had yet to be seen.

The Rune Age itself was like unto another Age of Dreams where the world was changed. Where once ships ruled the seas powered by wind and enhanced by magic, now ships soar the skies and delve the depths. Massive groundships crawled across the surface. A key innovation were the spellshooters; wands, rods and staves that allowed mundane people to throw combat spells. That changed the face of combat. The Rune Age has also been considered an age of wonder.